Sunrider mask of arcadius shutdown4/4/2023 The visual novel aspect of Sunrider is at once both its strongest and weakest point. The game is designed to be extremely approachable in that regard because as fun as the combat is, the story is the real star of the show here. The difficulty can be adjusted on the fly, so if you decide that your battles are too easy, you can increase the difficulty at any time conversely, if you find yourself unable to succeed in a battle despite multiple attempts, you can lower the difficulty and either leave it there or raise it back after that battle. "Survive six turns" or "Get the cargo ship safely to the right edge of the map," for example. Your objective will usually be "kill all the bad guys," but every now and then, you'll have a more specialized objective. Each of your ships has a certain amount of energy that can be used for various types of attacks, buffing and debuffing abilities, or movement. The area of space you're fighting in is broken into a 2D hexagonal grid in which the battle is fought by taking turns. Whenever the Sunrider finds itself in combat, rather than tell the story of the battle as most visual novels would, it shifts to a format that looks a lot like a small scale battle in Civilization. I'll now turn our attention to the tactics part of the game. Oh, and all of the allies you find are perfect waifu candidates. Thus begins the lone wolf quest to build a galactic coalition (hopefully including the galaxy's other superpower) to drive PACT out of the Neutral Rim and reclaim Cera as an independent planet. Narrowly escaping the PACT fleet by fleeing to a neighboring neutral planet, you and your find yourselves the last remaining Ceran vessel and without a government. They promptly annihilate the Cera Space Force, nuke the capital, and claim victory. After approximately five minutes of being in the captain's chair, your ship's sensors detect a PACT fleet warping in. Unfortunately for the Neutral Rim, PACT didn't stop there, soon beginning a quest for galactic conquest. PACT is a relatively new power, having arisen when it overthrew the New Empire's tyranny and assumed control of its planetary holdings. It's a new, state-of-the-art battleship in the small planetary defense force of Cera, one of the planets in a region of the galaxy known as the Neutral Rim, named so because the planets there remain unaffiliated with either PACT or the Solar Alliance, the two major galactic powers. Without giving too much away, you play as a dude named Kayto Shields, and you've been given your first command of a starship in the Cera Space Force - the Sunrider. Your choices matter and even make an effect on the second game, Sunrider Liberation Day.I'll address the two different genres the game hits in their own separate sections, but first let's take a look at the plot. Sunrider Mask Of Arcadius is a free game on steam which I highly recommend because it is awesome! You play as a space captain of a single ship called the Sunrider and go through the game trying to survive and stop the PACT invasion. Save the galaxy in this epic adventure through the stars!" Sunrider: Mask of Arcadius is the second installment in the Sunrider trilogy, which includes all of the content of First Arrival. Together with his loyal First Officer, he undertakes to find allies across the stars to retake his home planet and restore peace to the galaxy. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life. "As Captain Kayto Shields, embark on a galactic voyage of heroism and survival.
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